1stClassPimp
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⚑ Features ◆ 10 crimes · 6 districts · 3 classes

Every system, explained.

1stClassPimp is built on a handful of simple loops that compound. Here's the full breakdown — nothing hidden behind a paywall.

Classes

Three paths at character creation

Class
The Hustler
Street smart. Cash first.

Dime bags to kilos. You know every corner, every cousin, every cop on the take. Higher cash from crimes, lower heat.

  • +15% cash from crimes
  • −10% heat gained
  • Extra daily quest
Class
The Smooth Talker
Silver tongue. Gold cane.

You built your stable on charm alone. They stay because they want to. Best at recruiting, earns more from passive income.

  • +20% stable income
  • +15% recruit success
  • −10% combat damage taken
Class
The Enforcer
Muscle speaks last.

A walking warning. Opponents think twice, and when they don't, they regret it once. Best at PvP, higher defense.

  • +20% combat damage
  • +15% max health
  • −25% hospital time
Crimes

10 crimes, unlocked by level

Pickpocket Tourist
Quick hands, low risk
Lv 1
2⚡
$40–$120
92%
Shoplift Liquor Store
Five-finger discount
Lv 2
3⚡
$90–$220
85%
Mug a Civilian
Show, don’t tell
Lv 3
4⚡
$180–$420
78%
Recruit a Newcomer
Build your stable
Lv 4
6⚡
$0–$0
65%
Run Numbers
Street-corner lottery
Lv 6
5⚡
$400–$900
80%
Pop an ATM
Angle grinder, ski mask
Lv 8
8⚡
$800–$2,400
68%
Corner Shakedown
Protection racket
Lv 10
7⚡
$1,200–$2,800
72%
Boost a Ride
Slim Jim & silence
Lv 12
10⚡
$2,000–$5,000
62%
Hit an Armored Truck
Big risk, bigger bag
Lv 18
15⚡
$6,000–$18,000
50%
Rob the Casino Cage
Inside man required
Lv 25
22⚡
$25,000–$80,000
42%
Districts

Six districts to claim

Downtown
Danger 1

Lit streets, suits with wallets, security cameras at every corner.

Danger 1 / 5
Income mod 100%
Unlock Lv 1 ID · downtown
The Harbor
Danger 2

Shipping containers, longshoremen, smells like diesel and opportunity.

Danger 2 / 5
Income mod 115%
Unlock Lv 4 ID · harbor
Little Saigon
Danger 2

Neon pho signs, basement casinos, favors traded in three languages.

Danger 2 / 5
Income mod 125%
Unlock Lv 7 ID · little_saigon
Hilltop
Danger 3

Gated estates. Easy targets if you can get past the private security.

Danger 3 / 5
Income mod 150%
Unlock Lv 12 ID · hilltop
The Strip
Danger 3

Casinos, valet lines, VIP ropes. Everyone is on camera. Everyone.

Danger 3 / 5
Income mod 165%
Unlock Lv 18 ID · strip
South Block
Danger 4

Abandoned projects. No cops, no witnesses, no rules.

Danger 4 / 5
Income mod 180%
Unlock Lv 25 ID · south_block
Systems

Everything else that makes the loop tick

Turn-based PvP

Server-authoritative combat with seeded RNG. Critical hits, KO overlays, full replay log.

Stable & passive income

Recruit workers, keep loyalty up, collect hourly. 24h offline cap keeps it fair.

Critical hits

~5% of crimes land a CRIT — double cash, double respect, gold flash, victory chime.

🎰
Casino · Velvet Slots

Server-authoritative slot machine with weighted reels. Daily bet cap, max win 250x. Jackpots broadcast city-wide.

Heist Hour events

Two daily windows where every crime pays 2x cash. Live countdown, push notifications. Optional, free.

City-wide news feed

Pusher-powered ticker. Jackpots, kills, level-ups, territory flips scroll past in real time.

Inventory & gear

8 slots — weapon, armor, accessory, vehicle, outfit, consumable, misc. Trade-able in future auction house.

Crews & territory wars

Up to 20 members per crew. Weekly territory events. Shared bank and crew chat.

🔥
Heat & police

Every crime builds heat. Max heat triggers raids. Bribes exist if you have the cash.

Hospital & jail

Real downtime with bail-out options. Enforcer class shortens hospital time.

Daily quests & streaks

3 quests per day that reset at midnight UTC. Login streak rewards compound.

Leaderboards & Hall of Fame

Weekly + all-time + per-character HoF tiles (best casino win, biggest haul). Resets every Sunday.

Sound & juice layer

WebAudio-synthesised SFX, floating cash text, full-bleed event overlays. One-click mute.

Seen enough?

Jump in — the tutorial takes about 10 minutes and you keep your character.